Our characters start as normal children, called Friends. Each Friend is between the age of 7 and 12, and each Friend Type (like Liar, Know it all or Brat) has a different set of capabilities and personality traits.
Developing your characters
Once we start to explore Yeld, we’ll get to take on Heroic Jobs like Witch, Soul Thief and Oathbreaker. These Jobs will give us powerful abilities that allow us to face down dangerous monsters and take on difficult adventures. As we explore Yeld, we may decide to switch Jobs, taking some of what we learned from our last Job to our new Job.
Discover these jobs as you explore Yeld - become a Witch, Soul Thief, and Oathbreaker, and more!
Unlock powerful Advanced Jobs like Vampire Hunter and Drudge Angel through special quests!
Certain choices throughout your adventure may lead you to be doomed to take on Monster Jobs like Deep Mage and Serpent Oracle!
Our adventures in Yeld are a story that we create and tell together. In each session of Yeld the Game Master will guide players through a story, supported by the Yeld Rulebook and their own creativity.
Not like other RPGs...
One of Yeld's unique assets is that once a session ends, the role of GM passes to a new player, meaning every player gets a turn to drive the story!
We’ll tell that new player what we’d like to see in our next session -
"More sword fights!"
"Explore the Ogre Caves!"
"Learn to cook Snake Cakes!"
The new GM will build a new adventure for us to play, using our suggestions to continue the story where the last GM left off. Each session we’ll take turns playing the role of GM. Our goal will be to work together to tell a story that we’ve all had a hand in creating, and we’ll discover that our adventures are more fun and more challenging because they’re stories we’ve created together.
It's true - we love games! You may notice that many adventures in Yeld sound a little bit like video games - some of our favorites are Final Fantasy and Legend of Zelda.
Fights in Yeld take inspiration from classic fantasy video games to provide deep turn based, team based action! In Yeld we’ll win fights with teamwork, and every character will get a chance to shine!
A Magical Land...
Yeld is full of strange magic, and the Friends will be able to learn spells and use magical items as they explore and take on Heroic Jobs.
But even the simplest spells can dangerously backfire, resulting in absolute havoc!
A poor dice roll can turn a friend into a goat, create a magical snow storm or turn your pants into a carnivorous monster!
Travel and Time
We may have arrived in Yeld as children, but each day we get older, and if we turn 13 while we’re still in Yeld we’ll become a monster! We’ll be forced to take on a Monster Job (like Vampire or Deep Mage) and be stuck in Yeld forever.
Our time in Yeld is a race against the clock to see if we can return home before we become monsters!
Time and distance are important in Yeld. As we travel we’ll create a Map that will show us where we’ve been and help us keep track of every town, cave and castle we discover.
Traveling takes time, so we’ll mark off each day on our Calendar, included in the game kit, or available on our free downloads page.
Yeld is full of special Holidays
like the Blue Wind Kite Flying Festival and Black Opera Tournament, and
if we arrive in the right town in time for these Holidays we can
participate in special events to gain unique or rare rewards!
Speaking of Monsters...
Yeld is full of strange and creepy creatures. Not everything you meet in Yeld wants to eat you (there are some very nice Medusas!), but...
Vampires, Fairy Soldiers, Mermaid thieves, Toothfacers, Tunnel Mummies, Serpent Oracles, Scuba Snakes and all kinds of horrible stuff are lurking around every corner and in every cave, and their favorite prey is young Heroes!
You're almost ready...
All that's left is to pick up a rule book, grab your Friends, and go through the door!